Saturday 12 January 2013

Platinos being reworked + redesigned

Hi there!

I haven't really posted an update on either IndieDB or here for a while after I said I'd be pausing development, so here we go.

In case people haven't already realized, I am new to game development, not to normal programming, but game development. Platinos has been worked on for a couple of months now and I tried to employ the best patterns I could but now it's become a bit of a mess.

The codebase, while functional, is messy and difficult to use, so I've decided to go ahead and rewrite Platinos from almost-scratch. I'll consider my design options a lot more now and try to implement well thought of patterns that have been here since the dawn of time. I'm hoping that in doing this I'll create a much more flexible and easier use system, and speed up development time a lot so I can get this game going! Platinos 2.0 because it's even released, haha.

In other news, I'm slowly adding information to the website but it isn't a serious worry right now. The game comes first :)

Peace out!
-- Jishaxe, primary developer and founder of Platinos.

Thursday 10 January 2013

Hello World!

Welcome to Platinos's development blog!
My name is Josh Lee, the main programmer for Platinos, and I will be posting regular updates involving development on Platinos as it becomes the game it was envisioned to be.

If you don't know what Platinos is, please check out it's website: [link]

That's all for now. Peace!
-- Jishaxe